overview

FLIP addresses the loneliness epidemic faced by this generation. Designed for college students, it bridges gaps created by digital communication, turning studying into an interactive, gamified experience. Flip fosters community and empowers students to form genuine connections in a supportive environment, helping combat social isolation through collaboration and shared learning.

Deliverable

USER RESEARCH


PROTOTYPE


USER TESTING


ROLE


USER RESEARCH

UI DESIGN

PROTOTYPE

USER FLOw

Define

Using a mixed method approach, we interviewed 6 and surveyed 14 students to understand their views on social interactions, tech use, and their preferences for studying. Given this data, we created user personas, user journey, user flow before starting our sketches

FLIP addresses the loneliness epidemic faced by this generation. Designed for college students, it bridges gaps created by digital communication, turning studying into an interactive, gamified experience. Flip fosters community and empowers students to form genuine connections in a supportive environment, helping combat social isolation through collaboration and shared learning.